Update 0.1.3 Devlog 1


Moving forward with version 0.1.3, the focus will be on enhancing various aspects of the game, including more locations, customization options and characters. However, there won't be any new sex poses as I have already explored all usable options. Nevertheless, improvements will be made to walking and face animations.

In this devlog, I will discuss many things, but I won't be sharing any screenshots as it is still in relatively early development, with most progress happening in the backend. Patrons may, however, get sneak peeks on Discord server.

Now, let's delve into the plans for version 0.1.3:

  1. More customization: While makeup may not be included in this update, there will be more clothes and accessories for players to enjoy. Additionally, clothes will now have specific flags that will impact the reactions of NPCs. In other words, NPCs will take notice if you are not dressed appropriately. Of course, when they are added, I'm talking about it at the end.
  2. Sex toys: I'm currently working on integrating sex toys, although I am still figuring out the details. Some toys will serve as purely cosmetic options (while also increasing certain stats), while others will directly impact arousal levels of characters.
  3. HUD: HUD will be introduced, displaying various character stats.
  4. Tier page: Similar to "My Lust Wish," there will be in-game perks available for different patron tiers.
  5. New locations: Two new locations will be added, the toilet and the front of the dormitory.
  6. UI improvements: Expect small tweaks and improvements throughout the user interface.
  7. Stats preview: Unfortunately, for now, static images will be used to preview character stats as I was unable to find suitable animations.

I am planning to release a roadmap in the near future, outlining the implementation of new features such as NPCs, story content, and mechanics.

Although I don't have a specific release date for version 0.1.3 yet, I can assure you that it will be before 2024.

P.S. I haven't found a solution to the lighting issue. If you can't beat 'em, join 'em. I am keeping dynamic lighting as it is, worse for optimisation, much better for my sanity. Also it opens up a possibility for a dynamic time system in the future.

I want to express my sincere gratitude for your ongoing support and contributions. Your support truly means a lot and helps drive the development of the game.

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